![]() Increasing poison duration results in a longer-lasting poison that deals damage at the same rate. inflicts poison with a base duration of 4 seconds. 30% less Attack Speed if Dual WieldingĮach Weapon Hits separately if Dual Wielding, dealing 20% less DamageĦ0% of Physical Damage Converted to Chaos DamageĠ.5% increased Poison Duration Place into an item socket of the right colour to gain this skill. If dual wielding, will strike with both weapons. Viper Strike Viper Strike Attack, Duration, Melee, Strike, ChaosĮffectiveness of Added Damage: (90-154)% Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. The default base duration of poison is 2 seconds. This multiplier does not function as 50% more Damage, but instead as +50% to Damage over Time Multiplier, which stacks additively with other sources of Damage over Time Multipliers. Conversely, Elemental Overload prevents Ailments from ever counting as Critical Strikes. This is distinct from the character's inherent 150% Critical Strike Multiplier, although the Perfect Agony Keystone causes Critical Strike Multiplier modifiers to partially apply to Ailments from Critical Strikes. Double damage mechanic only modifies the hit damage, not the base damage - so it does not double ailment damage.Ĭritical Strike Multiplier does not affect Poison damage by default, unless a character (or minion) has the Perfect Agony keystone.Ī character has by default +50% to Damage over Time Multiplier for Ailments from Critical Strikes. ĭouble damage from passives or items like Paradoxica does not affect poison damage. Minion, trap, mine or totem damage modifiers will also affect the damage of poison if it is applied by a minion, a trap, a mine, or a totem respectively.
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